The FØØL’s Progress » Chaotic Neutral

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The Fool shows a child or youth, while the Magician depicts an all powerful adept. Just as the Fool showed us the price of eternal innocence, so this Magician gives us the fearsomeness of taking on responsibility. If the Major Arcana represents the Fool’s journey, the Magician is the first thing the Fool encounters.

Chaotic Neutral

Chaotic neutral charaters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparant purpose gamble everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior.

  • May keep his word.
  • Lies and cheats if he feels it necessary.
  • Never kills an unarmed foe, but may knock out or beat up one.
  • Never kills an innocent but may harm or kidnap.
  • Will use torture to extract information but not for pleasure.
  • Seldom kills for pleasure.
  • Is not likely to help someone without an alterior motive. (Even if its just showing off!).
  • Has little respect for authority.
  • Does not work well within groups – tends to do as he pleases, despite orders to the contrary.
  • Will usually take dirty money or items.
  • Is very unlikely to betray a friend.
  • Chaotic Neutral - Neverwinter Nights
    Chaotic Neutral (from Neverwinter Nights)

    Based on your answers to the D&D Online Alignment Test, your character’s most likely alignment is Neutral.

    Neutral

    A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. The common phrase for neutral is “true neutral.” Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.

    –excerpted from the Player’s Handbook, Chapter 6